Games

MATH GAME: Make My Number

2-3 Players

Getting Ready - The dealer lays out five cards, face up, in the center. The rest of the cards are placed in a pile
face down.

Play the Game -
• The first player turns over the top card on the pile and places it beside the pile.
• This player then attempts to create an equation that uses any of the 5 cards in the center to make the number they have turned over.
o   With the five cards - 2, 5, 6, 3 and 10 in the centre, when 7 is turned over,
5+ 2 could be used or 10 – 3 could be used.
o   Players can also use more than 2 cards to create an equation with mixed operations. If 7 was turned over, 2 x 6 – 5 could be used.
• The player calls out, ‘Made My Number!’ when they have an equation and tells the other
players the equation. If the equation is correct the player takes the numbers used in the
equation. These are then replaced with new cards from the pile. The player also takes the card that was turned over.
• If the player is unable to Make The Number, the card is returned to the bottom of the pile.
• The next player then draws a card and attempts to make this number.
• The winner is the player who has the most cards at the end of the game.

MATERIALS:
- deck of cards


MATH GAME: SOLVING TOGETHER

This is a game for two players. 
The object of this game is to be the person who reaches the target of 23.  Rules Players take it in turns to add 1, 2, 3 or 4 to the total.   The player who reaches the target of 23 wins the game. 

Here’s an example of how a game might go: 
I choose 4 
You choose 2 so the total is now 6 
I choose 3 so the total is now 9 
You choose 1 so the total is now 10 
I choose 4 so the total is now 14 
You choose 3 so the total is now 17 
I choose 2 so the total is now 19 
You choose 4 so the total is now 23, 
and you have won! 

Play the game several times. Can you find a winning strategy? Once you have a winning strategy, change the target from 23 to a different total. 

nrich.maths.org/solvingtogether 

MATH GAME: GUESS MY NUMBER

To begin, one player chooses a number. The other players try to guess the number by asking a series of questions. The player crosses off numbers it can’t be and circles numbers it could be based on the question asked. The person who guesses the right number, wins and gets to choose the next number. 

Guiding Questions:
Is your number an odd number?
Is your number an even number?
Is your number a single digit?
Is your number a double digit?
Is your number a triple digit?
If I skip count by ___, starting at ___, will I say your number?
(Example: If I skip count by 2, starting at 2, will I say your number?)
Does your number have a ___in the ones place?
Does your number have a ___ in the tens place?
Is your number greater than ___?
Is your number less than ___?
Is your number between ____ and ____?

Amazon.com : TREND enterprises, Inc. Our Hundreds Chart Learning ...
Hundreds chart can be downloaded at: http://www.stevewyborney.com/?attachment_id=802 

MATH GAME: RACE TO 20, 50, 100
TASK:
This game provides students an opportunity to practice addition and subtraction. The game can be modified by adding more dice or using dice with more than 6 sides. Students will have fun playing as well as making up their own rules for a new game.
·       Markers are placed at 1.
·       Each player takes turns rolling the two dice.  
·       Player 1 may choose to calculate the sum (+) or difference (-) of the two numbers displayed on the dice.
·       Player 1 then moves their marker to that number on the chart.
·       Player 2 takes their turn.
·       For player 1’s second turn they determine the sum (+) or difference (-) of the two dice they rolled. This number is then added to the number under their marker and the marker is moved to this sum.
·       Play ends when one player reaches twenty, fifty or one hundred.
·       If a player rolls a number that cannot be added to the last number without going over 20, 50 or 100 they lose their turn.
·       If player 1 reaches 20, 50 or 100 first, player 2 finishes the round to see if they can tie the game.



MATERIALS:
You will need two dice to play this game. You will also need to print a number chart to 20, 50 or 100. If you Google this, there will be lots that you can print for free!
*students can record their number sentences on their whiteboards to show their thinking

MATH GAME: Tens Go Fish! 
(An addition version of the original Go Fish game!)


How to Play:
Remove the Jack, Queen and King. Each player gets 5 cards. Players match up cards to make sums of ten. Players take turns asking each other for the missing number (addend) needed to make ten. If player 2 does not have the card, player will 'go fish' in the pile of cards in the middle (take one card from pile). When or if a player gets a match, he or she draws another card. If a player runs out of cards, he or she draws two from the pile. The player with the most matches at the end wins.

* Can you play the same way, but pick a different sum?


https://www.acupcakefortheteacher.com/2013/01/rainbow-to-10-freebie.html



MATH GAME: ADDITION WAR
HOW TO PLAY 

- 2 Players
- 1 deck of cards required


Deal all of the cards out into two stacks. Each player gets a stack. One player says, “war” and both players turn over their top two cards. Both players add their cards and state their addition sentence (equation), “2 plus 4 equals 6.” The player with the higher sum gets to keep both sets of cards. If there is a tie, two more cards will be flipped and added. The player with the higher sum will get all of the cards. You can play until one player is out of cards. The player with the most cards wins!